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Adobe fuse clothing pack
Adobe fuse clothing pack















I do have a slot for specific textures…so you can input your own color map if mines does not have all the features you require.Īlso, it may be helpful to know that tears/rips/blood,mud and many others are on the list of planned features(see list uptop) which I want to add in time for the marketplace release of this pack.

#Adobe fuse clothing pack plus#

I try to take into account the quality, modularity, inclusion of a dedicated fabric material with all it’s features that allows for added levels of customization Plus all the goodies I have Stay tuned man! I can’t wait to show you guys more of the features I have in - currently all the normal maps, Ambient Occlusion maps as well as masks are stored and embedded within my substance material. As for me I was thinking between $30-$75 per pack. would this be something of interest to you guys?Īs for the pricing I’ve been thinking about this a lot and I would love to hear the community’s feedback on what they would feel most comfortable with. I think having a pack of pre-assembled outfit combinations could be useful as well…and maybe even 1 bundled pack with all sets included. This also work well for all future assets packs I have planned. Hey guys! Thanks for the positive feedback so far, It’s very much 3d- Thanks man glad you like em! the plan is to sell these as separate packs…for example, the pants pack, shirts pack, sweaters pack, vests pack etc…This was the best way to organize things on my end as well as making things flexible for the folks buying who may not necessarily want the whole library but instead some selected sets. There are so many planned features and asset packs that I want to share with you guys soon (below are just a few)!! stay tuned and let me know what you all think!ĭynamic wrinkle maps, for animating clothing folds… You can decide to use just the arms and be sure that the 3rd person to 1st person models will be consistent between each other. The material allows you to change colors,patterns, dirtyness, sweatyness, etc…all layered on top of each other to create a final look that that you can only get using this pack!Īll textures were created using a single substance material that has all the exposed parameteres in unreal that you can adjust to get the desired look for your game! (see attached asset info sheet below for more details) This level of modularity combined with our fabric material that was created specifically with clothing in mind make this even more powerful for developers to get unique characters specific to your game worlds. What we’ve developed is a modular clothing system that allows for customization while maintaining high quality assets. We didn’t just want to create one off models like “the military guy” as everyone’s games using similar assets would look identical… we wanted to put ultimate control in the hands of the developers. As an indie developer, having the budget to populate your game worlds with quality characters can be extremely pricey and we wanted to create a set of clothing that would be especially useful for indie devs.















Adobe fuse clothing pack